GraphicsGale is a software for editing raster format image. You can retouch a photo, paint a picture, and so on. In addition, you can make an animation with seeing its preview in real-time. This feature must be useful for making an animated GIF or a video-game character.

Main features

• Multiple frames for an animation

• Multiple layers with an alpha blending

• Real-time preview in editing

• Onion Skin

• Painting tools (Pen, Connect Line, Spline Curve, Rectangle, Oval, Filled Oval, Color Replacer)

• Drawing text (Bordering, Character Pitch, Antialiasing)

• Selecting tools (Rectangular Selection, Oval Selection, Lasso, Magic Wand, Selection By Color)

• Rotate, Stretch, Scroll

• Adjust Color, Grayscale, Various Effects

• Saves to file, Loads from file

• Changes the order of colors

• Makes a gradation

• Removes unused colors

• Unites duplicate colors

• Uniforms colors from multiple files

• Batch conversion

• GIF optimization

• Confirms a file size and an image quality of JPEG

• Outputs an animation as multiple files or a combined file

• Imports multiple files as one image

• Supports SusiePlugin

• Acquires an image from a TWAIN

• Prints multiple frames

• Image Browser

• Customizes shortcut keys

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Tube Hunter Ultra downloads video and music from 667 YouTube and Xtube-like websites, and saves them on your computer or directly to your iPOD / PSP / Zune / Cell Phone. All downloaded videos(FLV) can be converted by TubeHunter Ultra directly to other popular video formats including AVI, MPEG4, DivX, XviD, iPOD Video, iPhone format, MPEG, WMV, RM, MOV, Sony PSP, Zune Video, 3GP, 3G2, SWF, M4A, MP3, MP4, WAV, OGG, AAC and AC3. TubeHunter Ultra does not have any spyware or adware.

TubeHunter Media Center V2.3 is a perfectly ALL-IN-ONE media toolkit including:
1. Batch convert existing FLV to AVI, MPEG, DivX, XviD, MPEG4, WMV, MP4, MP3, 3G2 and RM
2. Batch convert AVI, MPEG, DivX, XviD, MPEG4, WMV, MP4, MP3, 3G2 and DVD to FLV
3. Batch convert any video file to iPOD / PSP / Mobile / Zune
4. Batch convert any video file between all popular video formats (e.g. WMV to MPEG; AVI to MP4; RMVB to MPEG; anything to anything …)
5. Batch convert your favorite DVD movie to all most popular video/audio formats, or to iPOD / PSP / Mobile / Zune
6. Batch convert videos from LimeWire/ BearFlix/ BearShare/ iMesh to iPOD/ PSP/ Mobile/ Zune or to other video formats
7. Batch extract audio from a video file (FLV to MP3; MPEG to MP3; AVI to MP3 …)

Home page - http://www.neoretix.com

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Wondershare Photo Story Platinum is a powerful yet easy-to-use utility to create dvd photo albums, photo album for iPod, PSP, Zune, with dazzling themed templates, music, animated intro / end movie, animated text caption, cliparts and scene effects. With Photo Story Platinum, you can easily design your own engaging digital photo albums in quick steps - Import photos, Add backgournd music, Choose Intro/End movie and Apply decoration. Simply delivery your memory to friends and family via Internet, DVD or so.

Requirements:

1. A DVD burner (DVD±R DVD±RW DVD-RAM) is required to burn content onto DVDs.

2. DirectX 9.0c or above

3. Windows Media Player 9.0 or above

4. Windows-Compatible Sound Card (Recommended)

5. 1024 x 768 pixels resolution, 24-bit color display (32-bit Recommended)

6. For playing MP4/MOV/3GP files, the player must have H26 XVID AAC & AMRN decoders installed.

7. For playing AVI file, the player must have XVID & MPEG Layer-III decoders installed.

8. For playing MPEG2 file, the player must have MPEG2 decoder installed.

9. For playing WMV file, Windows Media Player 9.0 or higher is required.

10.DVD files can be played on standard DVD players as well as on Windows Media Player with MPEG2 decoder installed.

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Slapping some of the dizzy Ape Escape energy over an easily anticipated collection of minigames makes for a mildly entertaining experience, but not a very long one.

The Good

  • Monkeys, monkeys, monkeys! 
  • Minigames are easy to pick up 
  • Up to four players on a single PSP 
  • Catchy Ape Escape music.

The Bad

  • Minigames are predictable 
  • Limited number of multiplayer games 
  • Academy mode feels lazy.

As if to counter the knee-jerk anti-simian sentiment fostered by the Ape Escape series, in which a revolving cast of spiky-haired anime kids runs around snaring mischievous monkeys with nets, Sony presents the monkeys’ side of the story with Ape Escape Academy. OK, so there probably aren’t any underlying sociopolitical motivations behind this minigame collection, but there are plenty of monkeys, and the inherent appeal of watching cheeky little monkeys dressed up in funny little costumes comprises much of the appeal of Ape Escape Academy. This loopy energy, however, is the only thing standing between you and a compilation of pretty by-the-numbers minigames.

Ape Escape Academy gives you a look at how the other side lives, putting you in the role of a simple monkey with a cop light on its head training to become a suitable hench-monkey for Specter, the hyperintelligent nemesis who has been cooking up monkey-fueled world-domination plans since the first Ape Escape. Like some kind of weird combo of high school, boot camp, and the monkey house at the zoo, your hench-training is split up by grade, and each grade is presided over by a different instructor, which happen to be the boss monkeys from Ape Escape 2.

Each grade contains nine minigames, which are played at random. The screen that you randomly pick from is set up like a tic-tac-toe board, which figures prominently into whether you will graduate from a particular grade. Passing a minigame will net you a circle on the board, while failed minigames get stamped with an X. After you’ve played all nine minigames in a particular grade, the total number of “lines” that you’ve made with the circles is tallied. For the first few grades you only need one complete line to graduate, but that number starts to increase as you advance, and the games themselves get harder, too.

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A sense of murky monotony sucks most of the life out of this action RPG remake of Sega’s classic arcade shooter.

The Good

  • Size of PSP screen hides some of the rough edges of the visuals.

The Bad

  • Drab level design 
  • Monotonous combat 
  • Aliens are constantly recycled, dull to look at, boring to fight.

On paper, Sega and Totally Games’ new Alien Syndrome remake for the Wii and PSP has everything it ought to. The top-down perspective, the hordes of mutated alien abominations, and the trigger-happy gameplay all seem to honor the memory of Sega’s 1987 arcade classic. What’s more, some light RPG elements have been added, including distinct character classes and a fairly granular level of ability customization. Heck, there’s even a crafting system for conjuring supplies and upgrades. In practice, though, it’s a repetitive and boring experience that fails to evoke the spirit of the original Alien Syndrome, or the superior dungeon crawlers that it attempts to crib from.

Early on, there are some thin allusions to past conflicts and dark secrets in the main character’s past that serve as a lame attempt to slap more of a narrative onto Alien Syndrome than the “kill all the aliens” directive that supported the original. Save for a none-too-subtle reference to Star Trek II: The Wrath of Khan, it’s all pretty bland and uninteresting, and once you’ve been transported onto the derelict research facility infested with the Alien Syndrome in the first level, you don’t hear too much more than boilerplate mission directives. It’s as if the game itself loses interest in its overarching story.

Before you start wasting wave after wave of horrible alien monsters, you’ll have to choose a character class to play as, which include demolitions expert, firebug, seal, tank, and sharpshooter. This initial choice will decide your starting stats as well as the type of weapon you’ll start out with, though as you earn levels, you’ll get points that you can put towards the proficiencies that define the other classes. The sense of freedom in developing your character is false, though, because once you’ve committed to a certain weapon type, it’s not really worth it to put points into building up another weapon proficiency from scratch. Why waste points on unlocking a weaker weapon when you can continue to goose the potency of the weapon you’re already using? It’s all kind of a moot point anyway, because regardless of which class you choose, the weapons don’t feel particularly powerful or, save for the melee-based tank class, very unique.

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